PIXELPORNO 0.1 – a short journey through the history of computer*sex*games

Thu, Octo­ber 31 2013, 18:00 /// 
Pfarr­gas­se 9 (for­mer doll muse­um), Linz /// 
with live per­for­mance by Zogho­ly Bros. (Sick-Game­boy-Sounds & 80ies-Syn­thwa­ve-Shit) ///

Ope­ning hours: 
Fr, Novem­ber 1 2013 – Sun, Novem­ber 3 2013 /// 
Fri, Novem­ber 8 2013 – Sun, Novem­ber 10 2013 /// 
Fri, Novem­ber 15 2013 – Sun, Novem­ber 17 2013 /// 
from 17:00 to 22:00 ///

Free admis­si­on & at least 16 years old!

Sat, Novem­ber 9 2013, 19:00
Rea­ding group on com­pu­ter games, sex & gen­der

Sat, Novem­ber 16 2013, 19:00
Off-Lan-Batt­le (team­play­er mode with gre­at pri­zes!)
Regis­tra­ti­on at ulcus@qujOchOE.org

Saman­tha Fox Strip Poker, Leisu­re Suit Lar­ry in the Land of the Lounge Liz­ards, Sex Games, BMX XXX, GTA Hot Cof­fee Mod, Tomb Rai­der Nude Patches, Bone Craft. The Linz based art col­le­ti­ve qujOchÖ shows a jour­ney through the histo­ry of sexu­al con­tents and repre­sen­ta­ti­ons in com­pu­ter games at a no bud­get test exhi­bi­ti­on. This ser­ves as a star­ting signal for a more inten­si­ve exami­na­ti­on with media and gen­der theo­re­ti­cal­ly ques­ti­ons: What sho­cked 30 years ago? How did sexist methods of repre­sen­ta­ti­on deve­lop? Whe­re are ima­gi­na­ry par­al­lels to games nowa­days?

Shown are ori­gi­nals, test reviews, game inst­ruc­tions and much more. Fur­ther­mo­re the­re is the pos­si­bi­li­ty to gam­ble on exhi­bi­ted con­so­les and devices (Ata­ri 2600, Com­mo­do­re 64, Play­Sta­ti­on 2, IBM-PC and iMac), inclu­ding wit­hin an off lan batt­le. A rea­ding group is dedi­ca­ted to the theo­re­ti­cal refle­xi­on. And at the ope­ning on Octo­ber 31st the­re is a con­cert by Zogho­ly Bros, oscil­la­ting bet­ween Game­boy sounds and Syn­thwa­ve.


(Pho­tos: Mar­tin Bru­ner & qujOchÖ)

Biblio­gra­phy for the rea­ding group:

  • James Mat­son, A Histo­ry of Sex & Games, Sep­tem­ber 27th 2007
  • Redak­ti­on Game­Pro, Tabu­the­ma Geschlechts­ver­kehr, April 13th 2012
  • GEE Maga­zin, Lie­bes­spie­le, Novem­ber 10th 2005
  • She­ri Gra­ner Ray, Gen­der Inclu­si­ve Game Design. Expan­ding the Mar­ket, Charles River Media, Hing­ham 2004, p. 17 – 36
  • Dave McCar­thry, Sex. A con­cise histo­ry, Novem­ber 28th 2007
  • Mat­thi­as Grimm, Von Lara bis Lula: Wer bie­tet den bes­ten Sex der Spie­le­ge­schich­te?, May 20th 2012
  • Mar­tin Krei­scher, Zwi­schen Prü­de­rie und Hard­core: War­um tun sich Games so schwer beim Sex?, Febru­a­ry 27th 2010
  • Doris All­hut­ter, Dis­po­si­ti­ve digi­ta­ler Por­no­gra­fie, Cam­pus Ver­lag, Frankfurt/New York 2009, p. 204 – 230
  • Chris­ti­an Stö­cker, Vir­tu­el­le (Alp-)Träume aus Zwei­tau­send­sex, SPIEGEL ONLINE, Janu­a­ry 4th 2006
  • Bon­nie Ruberg, Inter­view: Deve­lo­ping Sex in Games, Gama­su­tra, Novem­ber 15th 2005
  • Sex in Games Con­fe­rence: Orga­ni­zer Bren­da Brathwaite’s Ope­ning Key­note, Gama­su­tra, June 13th 2006
  • Judith But­ler, Das Unbe­ha­gen der Geschlech­ter, 16. Ed., Suhr­kamp Ver­lag, Frank­furt am Main 2012, p. 15 – 24
  • Chris­ti­an Kei­chel, Wie weit bist du? Sex im Spiel – eine Zustands­be­schrei­bung, Retro #17, p. 46 – 49
  • Ste­fan Hölt­gen, Erfah­rung seit 1981. Inter­view mit Tho­mas Land­graf über “Sex Games” am C64, Retro #17, p. 56 – 57
  • Chris­ti­an Kei­chel, Sex does­n’t sell. Hen­tai-Spie­le in Japan, Retro #17, p. 68 – 73
  • Sven Lewan­dow­ski, Die Por­no­gra­phie der Gesell­schaft. Beob­ach­tun­gen eines popu­lär­kul­tu­rel­len Phä­no­mens, tran­script Ver­lag, Bie­le­feld 2012, p. 130 – 149