PIXELPORNO 0.1 — a short journey through the history of computer*sex*games

Open­ing: 
Thu, Octo­ber 31 2013, 18:00 /// 
Pfar­rgasse 9 (for­mer doll muse­um), Linz /// 
with live per­for­mance by Zogholy Bros. (Sick-Game­boy-Sounds & 80ies-Synthwave-Shit) ///

Open­ing hours: 
Fr, Novem­ber 1 2013 — Sun, Novem­ber 3 2013 /// 
Fri, Novem­ber 8 2013 — Sun, Novem­ber 10 2013 /// 
Fri, Novem­ber 15 2013 — Sun, Novem­ber 17 2013 /// 
from 17:00 to 22:00 ///

Free admis­sion & at least 16 years old!

Sat, Novem­ber 9 2013, 19:00
Read­ing group on com­put­er games, sex & gender

Sat, Novem­ber 16 2013, 19:00
Off-Lan-Bat­tle (team­play­er mode with great prizes!)
Reg­is­tra­tion at ulcus@qujOchOE.org

Saman­tha Fox Strip Pok­er, Leisure Suit Lar­ry in the Land of the Lounge Lizards, Sex Games, BMX XXX, GTA Hot Cof­fee Mod, Tomb Raider Nude Patch­es, Bone Craft. The Linz based art col­letive qujOchÖ shows a jour­ney through the his­to­ry of sex­u­al con­tents and rep­re­sen­ta­tions in com­put­er games at a no bud­get test exhi­bi­tion. This serves as a start­ing sig­nal for a more inten­sive exam­i­na­tion with media and gen­der the­o­ret­i­cal­ly ques­tions: What shocked 30 years ago? How did sex­ist meth­ods of rep­re­sen­ta­tion devel­op? Where are imag­i­nary par­al­lels to games nowadays?

Shown are orig­i­nals, test reviews, game instruc­tions and much more. Fur­ther­more there is the pos­si­bil­i­ty to gam­ble on exhib­it­ed con­soles and devices (Atari 2600, Com­modore 64, PlaySta­tion 2, IBM-PC and iMac), includ­ing with­in an off lan bat­tle. A read­ing group is ded­i­cat­ed to the the­o­ret­i­cal reflex­ion. And at the open­ing on Octo­ber 31st there is a con­cert by Zogholy Bros, oscil­lat­ing between Game­boy sounds and Synthwave.

PIXELPORNO_0_1_131031_Bild_im_Beitrag

(Pho­tos: Mar­tin Bruner & qujOchÖ)

Bib­li­og­ra­phy for the read­ing group:

  • James Mat­son, A His­to­ry of Sex & Games, Sep­tem­ber 27th 2007
  • Redak­tion Game­Pro, Tabuthe­ma Geschlechtsverkehr, April 13th 2012
  • GEE Mag­a­zin, Liebesspiele, Novem­ber 10th 2005
  • Sheri Graner Ray, Gen­der Inclu­sive Game Design. Expand­ing the Mar­ket, Charles Riv­er Media, Hing­ham 2004, p. 17 — 36
  • Dave McCarthry, Sex. A con­cise his­to­ry, Novem­ber 28th 2007
  • Matthias Grimm, Von Lara bis Lula: Wer bietet den besten Sex der Spielegeschichte?, May 20th 2012
  • Mar­tin Kreis­ch­er, Zwis­chen Prüderie und Hard­core: Warum tun sich Games so schw­er beim Sex?, Feb­ru­ary 27th 2010
  • Doris All­hut­ter, Dis­pos­i­tive dig­i­taler Pornografie, Cam­pus Ver­lag, Frankfurt/New York 2009, p. 204 — 230
  • Chris­t­ian Stöck­er, Virtuelle (Alp-)Träume aus Zweitausend­sex, SPIEGEL ONLINE, Jan­u­ary 4th 2006
  • Bon­nie Ruberg, Inter­view: Devel­op­ing Sex in Games, Gama­su­tra, Novem­ber 15th 2005
  • Sex in Games Con­fer­ence: Orga­niz­er Bren­da Brathwaite’s Open­ing Keynote, Gama­su­tra, June 13th 2006
  • Judith But­ler, Das Unbe­ha­gen der Geschlechter, 16. Ed., Suhrkamp Ver­lag, Frank­furt am Main 2012, p. 15 — 24
  • Chris­t­ian Keichel, Wie weit bist du? Sex im Spiel — eine Zus­tands­beschrei­bung, Retro #17, p. 46 — 49
  • Ste­fan Hölt­gen, Erfahrung seit 1981. Inter­view mit Thomas Land­graf über “Sex Games” am C64, Retro #17, p. 56 — 57
  • Chris­t­ian Keichel, Sex does­n’t sell. Hen­tai-Spiele in Japan, Retro #17, p. 68 — 73
  • Sven Lewandows­ki, Die Pornogra­phie der Gesellschaft. Beobach­tun­gen eines pop­ulärkul­turellen Phänomens, tran­script Ver­lag, Biele­feld 2012, p. 130 — 149